Make any in-game changes from a single workspace by pushing and pulling settings between the Unity Editor and UDP console. Animoca Brands is revolutionizing the way mobile games are experienced by incorporating burgeoning technologies like blockchain and non-fungible tokens NFTs into some of their products.
Development and publishing studio Digital Pill care most about bringing amazing gaming experiences to as many people as possible. In order to realize their aspirations, they decided to look into third-party app stores. They want to grow their partner studios right alongside them. Galactic Slice, the one-man development studio responsible for the mobile title OneBit Adventure , uses the Unity Distribution Portal UDP to make its game more accessible and discoverable to global audiences without needing a team of people to accomplish it.
Over a billion people around the globe are buying and playing mobile games through alternative app marketplaces every day. Help them find your game too with one build, across many stores, reaching global audiences. This is the power of Unity Distribution Portal. We use cookies to ensure that we give you the best experience on our website. Visit our cookie policy page for more information. Unity developers starting new projects will now need either a Unity Pro license or a Preferred Platform License Key to develop for these platforms.
The news was delivered internally to Unity game developers on the Unity GameCore forum, and went into effect on June 30 th. The spokesperson also stressed that the change is for new developers working on new platform-approved projects that update to the A handful of developers reached out to Gamasutra with concerns about this change because while Sony and Nintendo both make Preferred Platform License Keys available to developers, Microsoft does not.
Developers reaching out to Gamasutra also expressed concern over the decision to announce this change by way of an internal forum that requires you to sign a non-disclosure agreement to access—new developers most impacted by the policy change might not know about the shift in economics for publishing on these specific platforms.
Hopefully Microsoft is in the process of restoring the same level of access for Unity developers that was previously available with XDX.
Updated to include an expanded quote from Microsoft's spokesperson. In a statement posted on the Unity3D subreddit in response to this very article , the engine maker said Unity Pro offers "the best solution" to supporting developers with platform-specific build modules, features, and learning resources. It also reiterated that those developers working on already-approved won't need to purchase Unity Pro to finish up. Targeting a console platform is a major undertaking, and Unity Pro is the best solution to support developers with platform-specific build modules, features, learning resources and support to help power success," said the company.
Today, this is still true for Sony, Nintendo, and Google. If you are working on an already-approved project for Xbox prior to June 30, , you will not have to purchase Unity Pro to finish and publish your project to the platform.
To learn more about creating art and importing assets, see documentation on Assets Workflow. To interact with Unity users and developers, see the Unity Forums. Version: Language : English. Unity Manual. Unity User Manual Cross-Platform Considerations. Reducing the file size of your build. Publication Date:
0コメント